# Scenario Type (3 = Battle)
# Condition for this scenario (0 = Always, 1 = reputation)
# Title
# Summary
# Initiative Side (if played as single battle 0,1,-1
# Allied Briefing
# Axis Brefing
# Start Date/time
# Default Forces Allied
# Default Forces Axis
# Allied Temp supporting forces (count plus space separated list)
# Axis Temp supporting forces (count plus space separated list)
# Allied fire support count
# List of Allied fire support
# Axis fire support count
# List of Axis fire support
# Upgrades Allies
# Upgrades Axis
# MAP NAME
# Map size (x y) in meters
# Initial map control list (0 = Allied, 1 = Axis, 2 = No control)
# VL count
# VL entry (name on first line, x y value on next)
# Exit Direction Allies
# Exit Direction Axis
# coordinates of selection hotspot on map image
# canDig in (-1 for neither, 0 for Allies, 1 for Axis, 2 for both)
3
0
B_SBIBA_TOWN_TITLE
B_SBIBA_TOWN_SUMMARY
B_SBIBA_TOWN_BRIEF0
B_SBIBA_TOWN_BRIEF1
1943 2 20 9 0 0
1
0
0
0
51
B_UNIT_US_BN_HVY_WPNS 58 58 58 58 58 58 58 58 B_UNIT_US_BN_AT_PLT 82 82 82 B_UNIT_US_BN_A&P_PLT 86 86 B_UNIT_US_RGT_AT_CO 82 82 82 82 B_UNIT_US_RGT_CANNON_CO 74 74 73 B_UNIT_US_TD_BN_601 67 67 67 67
B_UNIT_IT_BN_HVY_WPNS 133 133 133 132 132 132 134 134 134 B_UNIT_GE_RCN_BN_580 111 111 111 112 112
1 8 9
-1
-1
-1
Sbiba
256 256
1 1 1 1 1 1 1 1 2 2 2 2 2 1 1 1 2 2 2 2 2 2 1 1 0 2 2 2 2 2 2 1 0 0 0 2 2 2 2 2 0 0 0 0 2 2 2 2 0 0 0 0 0 2 2 2 0 0 0 0 0 0 0 0
4
B_SBIBA_TOWN_VL0
100 1 6
B_SBIBA_TOWN_VL1
100 6 1
B_SBIBA_TOWN_VL2
200 5 4
B_SBIBA_TOWN_VL3
100 1 3
0
4
123 186
0
0
1
Sbiba Ridge
